//-----------------------------------------------------------------------
// <copyright file="DeviceOrientationInit.cs" company="Google LLC">
//
// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// </copyright>
//-----------------------------------------------------------------------

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

/// <summary>
/// A class for storing the initial device orientation state.
/// </summary>
public class DeviceOrientationInit : MonoBehaviour
{   
    /// <summary>
    /// Instance of the initial device orientation state.
    /// </summary>
    public static DeviceOrientation DeviceOrientationInstance;

    /// <summary>
    /// Flag to enable UI rotation at app initialization.
    /// </summary>
    public bool EnableRotation = false;

    // Start is called before the first frame update
    private void Start()
    {
        if (EnableRotation)
        {
            DeviceOrientationInstance = Input.deviceOrientation;
        }
        else
        {
            DeviceOrientationInstance = DeviceOrientation.Portrait;
        }
    }
}
